![]() If you like building with Legos you'll probably like building your own levels. Very cool - and very easy to use interface for doing so. Yep - you can build your own maps and play them. I also had fun building quite a few levels (maybe 6 or 7 so far) with the user level editor. Then secure that area, and advance to your next key area to take. Most levels aren't that way and are strategic in a tower defense sense in that you use the terrain and barriers to your advantage when you can, and try to pick the right trooper for the right geography / situation. I did find myself clicking and moving a whole lot on the two levels that I mentioned above that I couldn't win - but I wonder if I've just been playing them wrong. At least with the strategies and methods I used I found the ease of use good and interface to be very well thought out. I notice some comments have said the game had too much micromanagement, but I didn't find that to be the case at all. I found the controls simple (all mouse) and gameplay normally at a very manageable pace. There are a couple levels at the end that I couldn't beat and just weren't fun to play even in losing - and I think I've thrown in the towel on those (one called Circuit and the other which is the very last level)- but generally this has been a fun game up to this point, and that's what matters. So don't get discouraged - just give it a bit and learn how your pieces work. The difficulty curve is a little tough right at the start, but I found many of the medium/hard levels easier than the 3rd level of the game. Often you'll be at endgame camping on the home base(s) of the bad guys (you can't just take their base - you just shoot them all when they come out, but that's an OK if not an exciting ending to a level. You're still protecting your base, but you can move your troops around the battlefield, take positions, advance/withdraw, take cover, etc in you efforts to kill the enemy. I'm a big fan of Defense Grid's tower defense, but this is different in that you can move your troops around the battlefield (vs. You have little "cubemen" with different abilities that are your towers - a grunt, a flamethrower, a mortar, medic, rocket launcher, laser, sniper, and "slow down/temporal" guy. It has some tower defense elements, but it's more of an RTS. I've only played the 35 classic defense modes over about 20 hours so I'll comment on that. It's not exceptional - so score is a 7 - but it's very good at what it does. You have little "cubemen" with different abilities that are your towers - a grunt, a This is a fun little strategy RTS/defense game mix well worth playing. ![]() ![]() ![]() This is a fun little strategy RTS/defense game mix well worth playing. This is a great little game and well worth the couple bucks it costs. The wide variety of maps make up the majority of the difficulty differences, along with a couple other changes. You also get the basic foot soldiers that will mindlessly attack the enemy base every round. In skirmish mode the game becomes even more entertaining with the addition of an enemy commander which will command it's own tower-like cubemen. The oncoming enemies can also pack weaponry so strategic selection and placement of your cubemen is critical for your success. The use of "cubemen" instead of towers and their ability to move around on the battle field can make you rethink your strategies, especially since they can be destroyed by the enemy that is approaching you. The oncoming enemies can also pack weaponry so strategic selection and placement of your cubemen Cubemen is a decent RTS/Tower Defense game that does well with what little it contains. Cubemen is a decent RTS/Tower Defense game that does well with what little it contains. ![]()
0 Comments
Leave a Reply. |